▊ Moment (2023 - present)
Minimalist instagib CTF based on the Duality codebase
This is a vehicle for experimenting a lot more, without all the complexity and Quakeness of Duality
.
Compared to Duality
, the idea is to “define what the game is by defining what it is not”, to create the most Spartan instagib CTF experience possible. We already don’t have microtransactions, matchmaking, voice chat, chat of any kind or even player names.. how much more barren can we get? As it turns out: a lot.
The basic game is pretty simple. I created a small variant called “cash mode” (inspired by si
): instead of gaining points when a flag is captured, both teams gain points continuously according to how many flags they have on their flagstands. More flags standing over time means more money points!
Future ideas to prototype with this:
- Create an FPS with the absolute bare minimum of visual/auditory effects or user feedback of any kind (think of e.g. how a psychology research lab might use game engines to design experiments, but applied to a playable game)
- Improve on traditional FPS netcode (probably requires moving far beyond GDScript and Godot’s built-in networking primitives!)