Tim Johnston's Personal Site

▊ Duality (2018 - present)

Solo development of an original FPS game created using the Godot Engine

Elevator pitch: round-based Quake-style duel gameplay split between two parallel worlds. Trying to bring the bite-size time commitment of fighting games to the arena FPS genre without boring everyone to tears.

Yes, there’s another game called Spectre Divide with a mechanic named Duality. I started work on my project in 2018 long before that was announced. This is still slowly progressing even though there’s a big risk of looking like a copycat!

With this project, I’ve taken what I learned from working on si and blended it with my software engineering and DevOps skills developed in the workplace.